| A |
|---|
| glActiveShaderProgram |
| glActiveTexture |
| glAttachShader |
| Top |
| E |
|---|
| glEnable |
| glEnableVertexAttribArray |
| glEnablei |
| glEndConditionalRender |
| glEndQuery |
| glEndQueryIndexed |
| glEndTransformFeedback |
| Top |
| H |
|---|
| glHint |
| Top |
| L |
|---|
| glLineWidth |
| glLinkProgram |
| glLogicOp |
| Top |
| M |
|---|
| glMapBuffer |
| glMapBufferRange |
| glMemoryBarrier |
| glMinSampleShading |
| glMultiDrawArrays |
| glMultiDrawArraysIndirect |
| glMultiDrawElements |
| glMultiDrawElementsBaseVertex |
| glMultiDrawElementsIndirect |
| Top |
| O |
|---|
| glObjectLabel |
| glObjectPtrLabel |
| Top |
| Q |
|---|
| glQueryCounter |
| Top |
| R |
|---|
| glReadBuffer |
| glReadPixels |
| glReleaseShaderCompiler |
| glRenderbufferStorage |
| glRenderbufferStorageMultisample |
| glResumeTransformFeedback |
| Top |
| W |
|---|
| glWaitSync |
| Top |
| r |
|---|
| removedTypes |
| Top |